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$15 Hero Builder

Riv1

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$15 Hero Builder
« on: July 15, 2018, 05:58:59 PM »
First, you have to decide if you’re going to be known as a ‘specialist’ (brick, speedster, blaster, fighter) in one of the first four categories, thats why the hefty price tag to go w. the overwhelming power in each (you’ll be forced to skimp on the other categories), OR, are you going to be more even across the board.
 
Questions that might pop up:
-yes, you have to choose one power/skill from each category, to include miscellaneous.
-yes, the character’s invulnerability’s included w. each of the strength picks.
-no, you are not connected to the speed force so you dont get speed steal or any of his other esoteric powers, just flash level speed.
-cyclops’ eye beams are in control, no need for a visor.

STRENGTH
$10 Superman
$5 Hercules (Marvel)
$4 Ben Grimm
$3 Luke Cage
$2 Spider-man

SPEED
$10 Flash
$5 Quicksilver
$4 Speed Demon
$3 Blur (Supreme Power)
$2 Triathlon

ENERGY ATTACK
$10 Omega Beams
$5 Cyclops optic beam
$4 Havok plasma blast
$3 Starfire starbolts
$2 Spider-woman bio electric blast

FIGHTING SKILL
$10 Karate Kid
$5 Shang Chi
$4 Wildcat
$3 Batroc
$2 punisher

MISC.
$5 Flight (Carol Danvers level)
$4 Telekinesis (Vance Astro Justice level)
$3 Teleportation (Nightcrawler level)
$2 Pliability (Reed Richards level)
$1 Intuitive intelligence (Forge level)

« Last Edit: July 15, 2018, 10:21:02 PM by Riv1 »

Snake-eyes

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Re: $15 Hero Builder
« Reply #1 on: July 15, 2018, 06:44:36 PM »
$4 Ben Grimm
$3 Blur (Supreme Power)
$2 Spider-woman bio electric blast
$5 Shang Chi
$1 Intuitive intelligence (Forge level)

Riv1

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Re: $15 Hero Builder
« Reply #2 on: July 15, 2018, 06:49:12 PM »
^^^nice!

Oh. Still working out the bugs.

The only exception to having to pick from each category is, if you choose a $10 power, you have $5 to spend as you wish.

scourge

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Re: $15 Hero Builder
« Reply #3 on: July 15, 2018, 08:44:30 PM »
$3 Luke Cage
$5 Quicksilver
$3 Starfire Starbolts
$3 Batroc
$1 Intuitive Intelligence 

Thorne

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Re: $15 Hero Builder
« Reply #4 on: July 15, 2018, 09:15:04 PM »
$2 Spiderman
$2 Triathlon
$3 Starfire starbolts
$5 Shang Chi
$3 Teleportation (Nightcrawler level)

Riv1

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Re: $15 Hero Builder
« Reply #5 on: July 15, 2018, 09:47:15 PM »
$3 Luke Cage
$5 Quicksilver
$3 Starfire Starbolts
$3 Batroc
$1 Intuitive Intelligence 
^^^Also nice.
Forge is gonna benefit i think, from being in the $1 bargain bin.

Surprised you and Snake eyes went across the board; i was expecting $10 picks, TBH.

The Shuruku Demon

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Re: $15 Hero Builder
« Reply #6 on: July 15, 2018, 10:03:39 PM »
Some questions not already answered:

1) Are we picking powers for the real world, or a comicbook universe?
2) Can the Flash level speed be used to perform non-Speed Force-related tricks, like the infinite mass punch, or vibrating intangible?
3) Does the Justice level TK include the power to self-levitate (I assume it does, but just want to confirm that).

Also FYI, you forgot to price the Nightcrawler level teleportation, although I assume it's a $3 power.
« Last Edit: July 15, 2018, 10:19:42 PM by The Shuruku Demon »

Riv1

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Re: $15 Hero Builder
« Reply #7 on: July 15, 2018, 10:23:11 PM »
1. However you’d like, there’s no set standard on that.

2. No.

3. Yes, nice catch.

FYI...fixed, thanks! :P

The Shuruku Demon

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Re: $15 Hero Builder
« Reply #8 on: July 15, 2018, 10:47:25 PM »
2) Can the Flash level speed be used to perform non-Speed Force-related tricks, like the infinite mass punch, or vibrating intangible?

2. No.

You know those things I mentioned have nothing to do with the Speed Force, right? Superman has performed a version of the infinite mass punch, and the Whizzer from Squadron Sinister has been shown to vibrate intangible. You're the rule maker of course, just wanted to point that out.

Pillow Biter

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Re: $15 Hero Builder
« Reply #9 on: July 15, 2018, 11:20:17 PM »
Skill, strength, and durability tend to be favored abilities in the comics. Superman Str/Dur. + Shang Chi skills would be a pretty good comics power set, though top tiers tend to not get fully rewarded for their HtH skills.

Riv1

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Re: $15 Hero Builder
« Reply #10 on: July 15, 2018, 11:26:00 PM »
^^^if Supes had that kind of skill in continuity he might actually get WW to stop bullying him!

2) Can the Flash level speed be used to perform non-Speed Force-related tricks, like the infinite mass punch, or vibrating intangible?

2. No.

You know those things I mentioned have nothing to do with the Speed Force, right? Superman has performed a version of the infinite mass punch, and the Whizzer from Squadron Sinister has been shown to vibrate intangible. You're the rule maker of course, just wanted to point that out.
I know, just keeping things simple.
Running at light speed should be more than enough of a reason to pick speed.
Its why i stayed away from mental powers for example.

Pillow Biter

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Re: $15 Hero Builder
« Reply #11 on: July 15, 2018, 11:32:56 PM »
Depending on how much stronger one thinks Superman is than Herc, Karate Kid+Herc might be better than Supes + Shang-Chi. Depends upon how highly one rates KK as well. More recent versions have seemed less ridiculous.
« Last Edit: July 15, 2018, 11:39:29 PM by Pillow Biter »

The Shuruku Demon

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Re: $15 Hero Builder
« Reply #12 on: July 15, 2018, 11:42:10 PM »
I'm definitely drawn to the Forge level engineering ($1). It's the best-value power on the list, incredibly useful for both the real world and a comicbook universe.

I'm probably still inclined to take the Flash level speed ($10), even without the ability to vibrate intangible or whatnot, as it synergises wonderfully with the engineering power, massively increasing it's potential productivity, and is just generally very useful in both the real world and a comicbook universe. Another reason for taking the Flash level speed is that the purchase of a $10 power means I don't have to pick a power from every category, and there are some (like energy attacks and skill) which don't hold as much appeal to me as the higher level speed.

That leaves me with $4 to spend, and the freedom to spend it on just one or two powers if I like, but I'm somewhat torn between the Thing level strength and the Justice level TK. On the one hand, the TK gives you a more rounded power set, adding flight, durability (TK shields), and long range attacks to your arsenal. It might even aid your ability to build stuff with the Forge level engineering. On the other hand, the engineering power could allow you to build tech that'd fulfill most of those functions anyway, and the Thing level strength would probably be more useful in a straight fight.

For real world purposes, I'm inclined to go with the Justice level TK, as the power to fly or shield myself without relying on tech is very appealing, and I wouldn't have to worry about encountering any superpowered opponents. If I had to live in a comicbook universe though, then the possibility of having to fight other superpowered beings increases dramatically, in which case the Thing level strength becomes very attractive.
« Last Edit: July 16, 2018, 12:06:38 AM by The Shuruku Demon »

Pillow Biter

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Re: $15 Hero Builder
« Reply #13 on: July 16, 2018, 12:07:24 AM »
I agree with SD's overall assessment of the strategic considerations. In a real-world universe, you will be the only person with powers. This lowers the threat level, allowing one more freedom to prioritize other factors than raw formidability in battle, when choosing one's power set. In a comics universe, not only does what makes you formidable change, but the need to be formidable increases.

I had some trouble with my reading comprehension, SD. For both the comics and the real world universes respectively, what would be your specific goal(s) when assembling a power set, and then precisely which combination would you pick to best achieve that goal.

For myself, in a comics universe, I would try to be as formidable and high up the food chain as possible. Shit is going to go down, and I want to be standing after it does. As raw strength and durability are probably the powers most valued in the comic universe, I'd start there. Speed is very undervalued, especially in top tier battles. So is versatility--having a secondary energy attack doesn't really add that much, unless that energy attack is more powerful than your fists. I'm assuming that a comics universe somehow still works the way it works, even with me in it--as illogical as that ultimately may sound. 

As for a realistic universe, my priorities change. I don't crave power; I crave keeping the good times going as long and reliably as they can. So I'd probably pick Superman for the durability and the possibility of a longer lifespan as a side-effect of that durability. Hercules might be sufficient, and could also lend itself to an increased lifespan; however, the rules seem to indicate that you must pick one from every category unless you choose a 10 pt power. I don't want to waste points on some categories, so I might have to choose something like Superman + Speed Demon + Forge. This is a great combination to ensure that you live a long, secure, and prosperous life. Forge tech + Speed make you rich. Superman's invulnerability makes you hard to kill and ensures you perfect health and possibly a longer (or even much longer) life. In addition to being generally useful, Speed Demon's speed makes you hard to corner or trap if the government ever decides to really go after you. With this kind of power set, you might never even reveal your enhancements to the public. Just invent lots of crazy shit that makes you rich and then party likes it's 1999 for the rest of a very long life.

Snake-eyes

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Re: $15 Hero Builder
« Reply #14 on: July 16, 2018, 03:15:21 AM »
The Forge level intuitive intelligence power is the only one needed, all the others are just for flavor. We are not hampered by comic pis/cis.